The game recreates a feeling of flight like no other. FLIGHT MODEL- 6.5/10 The flight model received a lot of praise and part of it is justified. Don't expect 100 player servers any time soon. Originaly 64, then reduced to 32 and now again lifted to a slightly larger number of 48. BoS can host a limited number of players on a server. There is no dedicated server tool for all players yet(will be in future) to host their own server so current choice is limited.
MULTI PLAYER- 7/10 Multiplayer can be good solid fun, especially on a good server and with friends. And don't have the tools to do it at release none the less. It is a sad new paradigm where the players have to do the devs job to bring about a creative campaign. When this tool is released, new and complex missions are expected to be released by members of the community, with one already in existence. It will allow players to script, place objectives, waypoints, etc. THE COMING MISSION EDITOR- ? There is light at the end of the tunnel however as a proper Mission Editor is in the works. All of the above makes singleplayer in it's current form an utterly boring experience. A "Autopilot off when enemy is near" feature would have made more sense. However this made auto-grinding unfeasible and also makes the flight through waypoints on longer missions (more XP) boring. At the same time the devs decided to reduce time compression to 2x maximum(!).
So they set their plane at autopilot and 16x time compression and let the pc do the grind for them. Many people didn't like this fun killing feature that was introduced at release (not being there during early access). The custom setting doesn't give you any XP points. You earn XP only on easy or realistic difficulty. Exit "Mission" The waypoint system enforces the XP grinding system - you need to fly through waypoints to earn XP. Without exception, every mission has 4 waypoints. The only purpose of this is so you can grind through to earn XP to unlock aforementioned unlockable field mods. You choose your side, airplane, airfield, mission type & duration for each mission.
A series of disjointed, generated missions.
The "campaign" is a simplified quick mission builder. Only a quick mission builder and "campaign". There is NO traditional campaign with a backstory, continual career progress or medals. You need to grind your way through them if you want to use them in MP which is not much fun at all. SINGLE PLAYER- 2/10 Game features unlockable field modifications for your aircraft. Workarounds to switch off SSAO's and other PP have been actively stopped and patched by Devs. You need to grind your way -GRAPHICS- 8.5/10 Very good with the exception of forced SSAO and other postprocessing. Game features unlockable field modifications for your aircraft. GRAPHICS- 8.5/10 Very good with the exception of forced SSAO and other postprocessing.